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Cyberpunk

Cyberpunk mod compatibility checker

Select your mods to find missing requirements and build an install plan.

Mod compatibility checker

Choose your mods

1 of 19 selected

Checks use the reviewed releases shown here, not your installed files. A different documented patch means evidence is missing unless the author states an explicit minimum.

19 of 19 shown
Tracked requirements are coveredSee result ↓

Your install plan

Data revision: 35003ef1

Game 2.5: 1 documented · 0 unmet · 0 unknown

Checks use the reviewed releases shown here, not your installed files. A different documented patch means evidence is missing unless the author states an explicit minimum.

Tracked requirements are covered

Suggested install order

Includes missing prerequisites. Add them to your selection and check release support before installing. Launch after each step.

  1. redscriptMod
Dependency chains, versions & sources
  • redscript

    redscript → No additional requirements listed

    Evidence type
    Author documentation · not game tested
    Sources checked
    Reviewed mod release
    0.5.32 ↗
    Author-documented game patch
    2.5

    Within the 30-day review window · Review due 2026-11-25

    Release notes add support for script bundles from game patch 2.5.

    Read the reviewed source ↗

    These records do not certify a working combination or verify your installed files.

Links restore your selection using current data. Save a report to retain its evidence and revision. Requirements covered does not mean patch compatibility is verified; confirm runtimes on each device.

Last updated:

How the mod compatibility checker works

  1. 1. Select your mods

    Every mod in the selector comes from the directory, with its requirements taken from the author’s documentation.

  2. 2. Read the gaps

    The checker adds up what your mods need, then separates required mods you have not selected from frameworks you install yourself.

  3. 3. Follow the order

    Install requirements first, launch after each step and finish with your chosen mods.

What the checker covers

Covers

  • Which frameworks each listed mod needs, as its author documents them
  • Required mods that are missing from your selection
  • A suggested order: requirements before the mods that use them
  • The target patch and recorded version constraints of reviewed releases, with unknown evidence kept separate

Does not cover

  • Your game folder. It never reads or scans installed files
  • Installed versions, load order or every possible conflict
  • A guarantee that a release works in your game. The release check describes author evidence, not an in-game test

Requirements at a glance

Cyberpunk mod requirements by mod
ModRequiresRelease check
Cyber Engine Tweaks (CET)RED4ext, Microsoft Visual C++ Redistributable (x64)Check release
ArchiveXLRED4extAuthor lists 2.5
TweakXLRED4extAuthor lists 2.5
Cyberware-EXTweakXL, Codeware, RED4ext, redscriptAuthor lists 2.5
Equipment-EXArchiveXL, TweakXL, Codeware, redscriptCheck release
Let There Be FlightRED4ext, TweakXL, Input Loader, redscriptAuthor lists 2.5
Native Settings UICyber Engine Tweaks (CET)Check release
Deceptious Quest CoreCheck release
Idle Anywhere [DQC]Deceptious Quest CoreCheck release
Scannable Stash [DQC]Deceptious Quest CoreCheck release
RED4extMicrosoft Visual C++ Redistributable (x64)Author lists 2.5
redscriptAuthor lists 2.5
CodewareRED4extAuthor lists 2.5
Input LoaderRED4extCheck release
Mod SettingsArchiveXL, RED4ext, redscriptCheck release
Virtual AtelierArchiveXL, Codeware, Mod Settings, RED4ext, redscriptCheck release
Virtual Car DealerArchiveXL, Codeware, RED4ext, TweakXL, redscriptCheck release
Stash and Backpack SearchCodeware, RED4ext, redscriptCheck release
Immersive TimeskipInput Loader, RED4ext, redscriptAuthor lists 2.5

Compatibility checker questions

What the checker reads, what it leaves out and what to do next.

What is a Cyberpunk mod compatibility checker?

A tool that compares the mods you plan to install with the requirements their authors document, so you find a missing framework before the game fails to launch.

Does the checker scan my game folder?

No. It works only from the mods you tick, runs in your browser and never reads or uploads installed files.

Do I need CET, ArchiveXL and TweakXL for every mod?

No. A mod that needs one of them does not automatically need all three. Follow the dependency list for the mods you chose.

What if my mod is not in the list?

Open its author page and compare the requirements by hand. You can also send us the mod name and source to consider for the directory.

Contact us
In what order should I install frameworks and mods?

Install what a mod needs before the mod itself, and launch the game after each step so a failure points at the last change.

Read the install guide
What if the game will not launch after I install them?

Move the mod-added files aside, test a clean launch and restore things one at a time.

Follow the recovery checklist

Ready to check your mod setup?

Choose your mods, find missing requirements and follow the suggested install order.

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