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Cyberpunk

Immersive Timeskip

Lets you advance time while keeping the world visible, using a custom timeskip widget and hotkey.

By DJ_KovrikAuthor lists 2.5

Who it is for: Players who prefer to watch the world while waiting.

Before you download

Platforms
PC
Installation
Author release archive
Release reviewed
2.2.3
Sources checked

Author changelog marks 2.2.3 as updated for game patch 2.5. Its requirements list Input Loader, RED4ext and redscript.

Author listing at the source-check date. This version is a reference snapshot, not a tested combination with every other mod.

Release evidence

Evidence type
Release evidence not recorded
Sources checked
Reviewed mod release
2.2.3 ↗
Author-documented game patch
Not recorded

Release evidence still needs review

A release-specific game patch and version constraints have not been recorded. Confirm them with the author.

Read the reviewed source ↗

These records do not certify a working combination or verify your installed files.

What changes

  • Visible-world timeskip widget
  • Hotkey to start or stop skipping

Using it in your game

Use the installed release’s hotkey to open the visible-world timeskip widget, start skipping and stop it again before continuing your session.

If the hotkey does not register, check Input Loader’s merge log. Follow the installed release’s controller configuration because older instructions can describe different bindings.

Before you choose

Mod Settings supports in-game hotkey configuration but is not in the base requirement list. Confirm current controller bindings; older instructions and changelogs differ.

Requirements

  • Input Loader

    Merges participating mods’ custom input XML so their key bindings can be loaded by the game.

  • RED4ext

    Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.

  • redscript

    Compiles script mods at game startup. A compile error needs a script-level diagnosis, not another framework installed at random.

Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.

Open the dependency plan →

Install and check

  1. Back up your saves and note the game patch shown in the main menu. Keep the downloaded archive’s installed-file list.
  2. Install the listed Input Loader, RED4ext and redscript requirements for your patch.
  3. Extract the author’s Immersive Timeskip archive into the game root.
  4. In the world, try the configured timeskip hotkey; the description lists keyboard O. Check current controller settings separately.
Continue with the starter guide →

How to check the result

Start the widget while the world stays visible, then stop it with the hotkey. Check Input Loader’s log if the input never registers.

Try this check before adding another mod, so a failure points to the change you just made.

Update or roll back

The author lists r6/input/ImmersiveTimeskip.xml and r6/scripts/ImmersiveTimeskip for removal. Keep Input Loader and script frameworks used by other mods.

Questions about Immersive Timeskip

The hotkey does nothing. What should I inspect?

Check Input Loader’s merge log and the installed XML, then the binding for your current release. Optional Mod Settings integration can expose hotkey configuration.

Does it rewrite quest schedules?

Its advertised function is the timeskip widget. It is distinct from similarly named mods that edit quest time-skip behavior.

Sources and release notes

Editorial summary by CyberpunkMods. Read our review method or report a correction.

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