Virtual Car Dealer
Provides a virtual vehicle shop that compatible car packs can populate through TweakXL.
By DJ_KovrikCheck release
Who it is for: Players choosing addon cars that support Virtual Car Dealer.
Before you download
- Platforms
- PC
- Installation
- Author release archive
- Release reviewed
- 2.3.0
- Sources checked
Author listing reviewed at 2.3.0. It names ArchiveXL, Codeware, RED4ext, TweakXL and redscript 0.5.31+ as requirements.
Author listing at the source-check date. This version is a reference snapshot, not a tested combination with every other mod.
Release evidence
- Evidence type
- Release evidence not recorded
- Sources checked
- Reviewed mod release
- 2.3.0 ↗
- Author-documented game patch
- Not recorded
Release evidence still needs review
A release-specific game patch and version constraints have not been recorded. Confirm them with the author.
Read the reviewed source ↗These records do not certify a working combination or verify your installed files.
What changes
- Shop integration for compatible vehicle packs
- A purchase flow for registered vehicles
Using it in your game
Choose a compatible vehicle pack and follow its dealer-registration instructions. The dealer framework and the vehicle assets are separate parts of the setup.
Check that the vehicle appears in the store, then verify a purchase makes it available. A missing listing and missing vehicle assets need different checks.
Before you choose
A dealer framework is not a vehicle pack. Browser Extension is optional; a car must be registered by compatible content to appear.
Requirements
- ArchiveXL
Loads additional resources so custom assets can be added alongside original game content.
- Codeware
A shared library for participating redscript and CET mods, including UI and game-system extensions.
- RED4ext
Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.
- TweakXL
Enables data changes used by mods that add or alter items, stats and game behavior.
- redscript
Compiles script mods at game startup. A compile error needs a script-level diagnosis, not another framework installed at random.
Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.
Open the dependency plan →Install and check
- Back up your saves and note the game patch shown in the main menu. Keep the downloaded archive’s installed-file list.
- Install the listed requirements, then the author’s dealer archives into the game root.
- Add one compatible vehicle pack and its dealer registration, following that author’s instructions.
- Use the dealer’s documented computer interface and confirm that vehicle is listed before buying.
How to check the result
Confirm the selected pack’s vehicle appears and that a successful purchase makes it available. Check assets and registration separately.
Try this check before adding another mod, so a failure points to the change you just made.
Update or roll back
Follow the author’s removal procedure, including any saved vehicle-state reset required by your release. Back up before removing purchased addon content.
Questions about Virtual Car Dealer
Why does my downloaded car not appear?
Check the car pack’s requirements and dealer integration. Installing the shop does not register every vehicle mod automatically.
Is this the same as Garage or Car Modification Shop?
No. A vehicle purchase framework and a garage/customization system provide different functions and have separate requirements.
Sources and release notes
Editorial summary by CyberpunkMods. Read our review method or report a correction.
Related mods
ArchiveXL
Loads additional resources so custom assets can be added alongside original game content.
TweakXL
Enables data changes used by mods that add or alter items, stats and game behavior.
Codeware
A shared library for participating redscript and CET mods, including UI and game-system extensions.