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Cyberpunk

Codeware

A shared library for participating redscript and CET mods, including UI and game-system extensions.

By psiberxAuthor lists 2.5

Who it is for: Players installing a Codeware-dependent feature such as Virtual Atelier or inventory search.

Before you download

Platforms
PC
Installation
Author release archive
Release reviewed
1.21.1
Sources checked

The checked README lists game 2.5, RED4ext 1.31.0+, redscript 0.5.32+ and CET 1.38.0+ compatibility. Check the requirements of the mod using it.

Author listing at the source-check date. This version is a reference snapshot, not a tested combination with every other mod.

Release evidence

Evidence type
Author documentation · not game tested
Sources checked
Reviewed mod release
1.21.1 ↗
Author-documented game patch
2.5

Within the 30-day review window · Review due 2026-11-25

Only RED4ext is an installation requirement; CET and redscript versions describe compatible integrations.

Installation version requirements: RED4ext 1.31.0+

Compatible integrations (not automatically required): redscript 0.5.32+ · Cyber Engine Tweaks (CET) 1.38.0+

Read the reviewed source ↗

These records do not certify a working combination or verify your installed files.

What changes

  • Shared scripting and UI APIs
  • Support for mods that explicitly use Codeware

Using it in your game

Codeware provides shared scripting and UI capabilities to participating mods. Install the dependent mod as well to see its actual feature in the game.

Check RED4ext’s plugin-loading messages before testing the feature that uses Codeware. The framework on its own does not add a shop, wardrobe or vehicle dealer.

Before you choose

The README’s compatibility list is not a reason to install every scripting tool. Its installation requirement is RED4ext; dependent mods add their own requirements.

Requirements

  • RED4ext

    Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.

Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.

Open the dependency plan →

Install and check

  1. Back up your saves and note the game patch shown in the main menu. Keep the downloaded archive’s installed-file list.
  2. Install a matching RED4ext release.
  3. Extract the author’s Codeware release archive into the game root.
  4. Launch once, inspect plugin loading, then install the feature that requires it.

How to check the result

Check RED4ext’s plugin-loading log, then test the dependent feature. Codeware alone does not add a clothing shop.

Try this check before adding another mod, so a failure points to the change you just made.

Mods that use Codeware

These directory entries name this mod as a prerequisite. Install only the content you want and follow each author’s release requirements.

  • Cyberware-EX

    Expands cyberware slot options, including combinations of operating-system implants.

  • Equipment-EX

    Adds a wardrobe interface for combining compatible clothing and managing saved outfits.

  • Virtual Atelier

    A framework for in-game clothing stores and item previews. Install a separate store and its items to populate the catalog.

  • Virtual Car Dealer

    Provides a virtual vehicle shop that compatible car packs can populate through TweakXL.

  • Stash and Backpack Search

    Adds text search to the stash and backpack menus so large inventories are easier to navigate.

Update or roll back

Retain Codeware while installed mods still need it. Use the author’s release instructions and remove only recorded Codeware files.

Questions about Codeware

Does installing Codeware add a menu?

It supplies APIs for other mods. Check the feature mod’s instructions for its visible result.

Should I install CET just for Codeware?

Follow the chosen dependent mod’s requirements. Codeware supports CET integration, but its checked installation section names RED4ext as the prerequisite.

Sources and release notes

Editorial summary by CyberpunkMods. Read our review method or report a correction.

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