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Cyberpunk

TweakXL

Enables data changes used by mods that add or alter items, stats and game behavior.

By psiberxAuthor lists 2.5

Who it is for: Mods whose requirement list includes TweakXL.

Before you download

Platforms
PC
Installation
Author release archive
Release reviewed
1.12.0
Sources checked

Author README lists game 2.5, RED4ext 1.31.0+ and redscript 0.5.32+.

Author listing at the source-check date. This version is a reference snapshot, not a tested combination with every other mod.

Release evidence

Evidence type
Author documentation · not game tested
Sources checked
Reviewed mod release
1.12.0 ↗
Author-documented game patch
2.5

Within the 30-day review window · Review due 2026-11-25

The README separates RED4ext installation requirements from redscript compatibility.

Installation version requirements: RED4ext 1.31.0+

Compatible integrations (not automatically required): redscript 0.5.32+

Read the reviewed source ↗

These records do not certify a working combination or verify your installed files.

What changes

  • Declarative data changes
  • Script extensions

Using it in your game

TweakXL lets a mod describe changes to the game’s TweakDB through data files and script extensions. Install it for a mod that explicitly names it as a requirement.

Use the dependent mod’s expected change as your test. TweakXL loading successfully does not establish that another mod’s values or scripts match your game release.

Before you choose

Read dependencies for the exact release; do not substitute REDmod for RED4ext.

Requirements

  • RED4ext

    Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.

Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.

Open the dependency plan →

Install and check

  1. Back up your saves and note the game version shown in the main menu.
  2. Open the author’s download page and install the requirements listed for your chosen release.
  3. Follow that release’s extraction instructions, keeping a record of the installed files.
  4. Launch once with this mod before adding another. Use the success check below.

How to check the result

Inspect RED4ext logs for the plugin and check the dependent mod’s expected in-game change.

Try this check before adding another mod, so a failure points to the change you just made.

Mods that use TweakXL

These directory entries name this mod as a prerequisite. Install only the content you want and follow each author’s release requirements.

  • Cyberware-EX

    Expands cyberware slot options, including combinations of operating-system implants.

  • Equipment-EX

    Adds a wardrobe interface for combining compatible clothing and managing saved outfits.

  • Let There Be Flight

    Adds vehicle flight controls with several flight modes. Consult the author’s release notes before using it on a newer patch.

  • Virtual Car Dealer

    Provides a virtual vehicle shop that compatible car packs can populate through TweakXL.

Update or roll back

Use the author’s uninstall instructions for the installed release. Restore a clean save if your modded save depends on removed content. Keep shared frameworks used by other mods.

Questions about TweakXL

What changes after installing TweakXL?

It enables data changes supplied by dependent mods. Test the change described by a particular dependent mod rather than expecting TweakXL to provide a standalone gameplay preset.

Can I use TweakXL instead of ArchiveXL?

No. Their roles differ: TweakXL changes TweakDB data, while ArchiveXL loads resources. Follow the separate requirements named by your chosen mod.

Sources and release notes

Editorial summary by CyberpunkMods. Read our review method or report a correction.

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