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Cyberpunk

Input Loader

Merges participating mods’ custom input XML so their key bindings can be loaded by the game.

By Jack HumbertCheck release

Who it is for: Mods that add custom inputs and explicitly require Input Loader.

Before you download

Platforms
PC
Installation
Author release archive
Sources checked

Check the original author’s release for your installed patch. An unofficial rebuild in a collection is not evidence of original-author support.

Release evidence

Evidence type
Release evidence not recorded
Sources checked
Reviewed mod release
Not recorded ↗
Author-documented game patch
Not recorded

Release evidence still needs review

A release-specific game patch and version constraints have not been recorded. Confirm them with the author.

Read the reviewed source ↗

These records do not certify a working combination or verify your installed files.

What changes

  • Custom input XML merging
  • A startup log for input-merge problems

Using it in your game

Keep the game’s base input configuration vanilla and let the loader merge the dependent mod’s input XML. A separate mod overwriting the base files can disrupt that process.

When a hotkey is missing, inspect red4ext/logs/input_loader.log and confirm the XML is installed where the dependent mod expects it before changing keybindings.

Before you choose

The author requires the base input configuration files to remain vanilla. A mod that overwrites them can break merging.

Requirements

  • RED4ext

    Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.

Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.

Open the dependency plan →

Install and check

  1. Back up your saves and note the game patch shown in the main menu. Keep the downloaded archive’s installed-file list.
  2. Install a matching RED4ext release and the original author’s Input Loader release under red4ext/plugins, preserving the archive paths.
  3. Install the dependent mod’s input XML where its author specifies, commonly r6/input.
  4. Launch and inspect the merge log before testing its hotkey.

How to check the result

Inspect red4ext/logs/input_loader.log for merged inputs or warnings about modified base configurations.

Try this check before adding another mod, so a failure points to the change you just made.

Mods that use Input Loader

These directory entries name this mod as a prerequisite. Install only the content you want and follow each author’s release requirements.

  • Let There Be Flight

    Adds vehicle flight controls with several flight modes. Consult the author’s release notes before using it on a newer patch.

  • Immersive Timeskip

    Lets you advance time while keeping the world visible, using a custom timeskip widget and hotkey.

Update or roll back

Follow the author’s uninstallation section. It documents an input_loader_uninstall.bat script for removing plugin files, merged caches and the loader configuration; inspect it and keep backups before use.

Questions about Input Loader

Why is a custom hotkey missing?

Check the merge log, the dependent XML and the selected release’s game support. Confirm another mod has not replaced the vanilla input configuration.

Does a collection’s Input Loader version prove compatibility?

No. Check the original author and distinguish any unofficial rebuild from that author’s own release.

Sources and release notes

Editorial summary by CyberpunkMods. Read our review method or report a correction.

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