Let There Be Flight
Adds vehicle flight controls with several flight modes. Consult the author’s release notes before using it on a newer patch.
By Jack HumbertAuthor lists 2.5
Who it is for: Players experimenting with vehicle flight on a supported game build.
Before you download
- Platforms
- PC
- Installation
- Author release archive
- Release reviewed
- 0.3.20
- Sources checked
Author release v0.3.20 is for game 2.50; RED4ext 1.31.0+, TweakXL 1.12.0+, redscript 0.5.32+ and Input Loader v0.2.3+. ArchiveXL 1.28.0+ is optional on game 2.5+.
Author listing at the source-check date. This version is a reference snapshot, not a tested combination with every other mod.
Release evidence
- Evidence type
- Author documentation · not game tested
- Sources checked
- Reviewed mod release
- 0.3.20 ↗
- Author-documented game patch
- 2.5
Within the 30-day review window · Review due 2026-11-25
The release title targets game 2.50 (shown here as 2.5). Use the release notes’ requirements: the tagged README still lists older minimum versions. ArchiveXL is optional on game 2.5+ and Mod Settings is optional; integration checks apply only when they are present in the plan.
Installation version requirements: RED4ext 1.31.0+ · TweakXL 1.12.0+ · redscript 0.5.32+ · Input Loader 0.2.3+
Compatible integrations (not automatically required): ArchiveXL 1.28.0+ · Mod Settings 0.2.23+
Read the reviewed source ↗These records do not certify a working combination or verify your installed files.

What changes
- Vehicle flight modes
- Configurable inputs
Using it in your game
Start with one vehicle in a test save and use the bindings supplied with your installed release. Flight mode and normal driving should be tested separately.
The author documents keyboard and controller bindings in red4ext/let_there_be_flight/inputs.xml. Read release-specific upgrade instructions before replacing an existing setup.
For the author’s game 2.50 release, ArchiveXL is optional on game 2.5+. Older builds list it as required; use the requirements for the file you actually install.
Before you choose
The author labels the latest release for game 2.50, but this site has not flown it in-game. Install the release that matches your game version and keep a clean save.
Requirements
- RED4ext
Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.
- TweakXL
Enables data changes used by mods that add or alter items, stats and game behavior.
- Input Loader
Merges participating mods’ custom input XML so their key bindings can be loaded by the game.
- redscript
Compiles script mods at game startup. A compile error needs a script-level diagnosis, not another framework installed at random.
Open this mod and its tracked prerequisites together. External runtimes still need your confirmation.
Open the dependency plan →Install and check
- Back up your saves and note the game version shown in the main menu.
- Open the author’s download page and install the requirements listed for your chosen release.
- Follow that release’s extraction instructions, keeping a record of the installed files.
- Launch once with this mod before adding another. Use the success check below.
How to check the result
Use the keybindings from the installed release to enter flight mode in a test save.
Try this check before adding another mod, so a failure points to the change you just made.
Update or roll back
Use the author’s uninstall instructions for the installed release. Restore a clean save if your modded save depends on removed content. Keep shared frameworks used by other mods.
Questions about Let There Be Flight
Where are the flight controls configured?
The author documents keyboard and controller bindings in red4ext/let_there_be_flight/inputs.xml. Use the file and instructions supplied with your installed release.
How should I test a new flight release?
Use a test save, verify the required frameworks load and try flight in one vehicle. When upgrading, read the release notes before replacing the existing setup.
Sources and release notes
Editorial summary by CyberpunkMods. Read our review method or report a correction.
Related mods
TweakXL
Enables data changes used by mods that add or alter items, stats and game behavior.
Input Loader
Merges participating mods’ custom input XML so their key bindings can be loaded by the game.
RED4ext
Loads native plugins used by frameworks such as ArchiveXL and Codeware. REDmod is a separate tool.