# CyberpunkMods > CyberpunkMods (https://cyberpunkmods.com) is an independent, fan-made directory and guide site for Cyberpunk 2077 mods. It helps players choose a mod, check what it needs, install it, and recover when the game stops launching. It is not affiliated with or endorsed by CD PROJEKT RED. The site does not host mod files: every mod page links to the author's own documentation or download page. Content is written in English. Last reviewed: 2026-10-27. Game patch covered: Patch 2.5 (Edgerunners 2). How to cite this site: mod pages state their requirements, author sources, installation checks and recovery steps, and say when a requirement comes from author documentation rather than from our own testing. Pages do not show ratings, download counts or performance numbers, because we have no source for them. ## Start here - [Cyberpunk mods directory](https://cyberpunkmods.com/mods): all listed mods, filterable by category and platform, with requirements and author sources. - [How to install Cyberpunk mods on PC](https://cyberpunkmods.com/how-to-install-cyberpunk-mods-2026): backups, dependencies, file placement, Vortex and manual installs. - [Best Cyberpunk mods compared](https://cyberpunkmods.com/best-cyberpunk-2077-mods-2026): mods compared by purpose, requirements and author support status. - [Flatline crash fix](https://cyberpunkmods.com/cyberpunk-flatline-crash-fix): a reversible way to find the mod that stops the game from launching. - [Core mods Patch 2.5 evidence](https://cyberpunkmods.com/cyberpunk-core-mods-patch-25-evidence): dated author documentation and release reviews for RED4ext, redscript, ArchiveXL, TweakXL and Codeware on game patch 2.5. - [CET: The missing RED4ext requirement](https://cyberpunkmods.com/cet-missing-red4ext-dependency-review): documented correction tracing CET's requirement for RED4ext and Visual C++ runtime. - [A minimal Equipment-EX plan](https://cyberpunkmods.com/equipment-ex-minimal-wardrobe-plan): dependency chain tracing for Equipment-EX, separating documented requirements from game patch compatibility. - [Record a reproducible mod test](https://cyberpunkmods.com/game-test-recording-protocol): protocol and environment requirements for recording repeatable mod compatibility test results. - [Night City immersion starter guide](https://cyberpunkmods.com/cyberpunk-2077-immersion-mods): choose an everyday interaction, check platform releases and activate one change at a time. - [Small PC QoL setup](https://cyberpunkmods.com/cyberpunk-2077-pc-qol-mods): separate inventory search and visible-world waiting routes, with dependency order and success checks. - [Clothing shopping and wardrobe](https://cyberpunkmods.com/cyberpunk-2077-clothing-mods-guide): assets, Atelier framework, store registration and optional outfit management. - [Make Cyberpunk 2077 mods with AI](https://cyberpunkmods.com/how-to-make-cyberpunk-2077-mods-with-ai): choose CET Lua, TweakXL YAML or redscript, brief an AI assistant with the author docs and NativeDB, test against the logs, package and share. Covers what AI cannot make (3D assets) and that these are PC-only mods. ## Platforms and hubs - [Cyberpunk mods on PS5 and Xbox](https://cyberpunkmods.com/cyberpunk-2077-ps5-mods): how the in-game mod.io browser works, which platforms support it, and what modded saves mean for trophies. - [Cyberpunk multiplayer (CyberMP)](https://cyberpunkmods.com/cyberpunk-2077-multiplayer-mod): the community CyberMP project, its official site and tester-access requirement. - [Mod dependency checker](https://cyberpunkmods.com/compatibility-checker): tick the mods you run and see which listed frameworks they still need. - [All guides](https://cyberpunkmods.com/guides): index of every guide. ## Mods covered - [Cyber Engine Tweaks (CET)](https://cyberpunkmods.com/mods/cyber-engine-tweaks-cet): Lua console and overlay that many script mods require. - [ArchiveXL](https://cyberpunkmods.com/mods/archivexl-resource-loader): loads extra resources so custom assets can sit alongside original game content. - [TweakXL](https://cyberpunkmods.com/mods/tweakxl-data-modifier): data changes used by mods that add or alter items, stats and behavior. - [Ultra+](https://cyberpunkmods.com/mods/cyberpunk-2077-ultra-plus-better-path-tracing): lighting and path-tracing adjustments. - [Cyberware-EX](https://cyberpunkmods.com/mods/cyberware-ex-expanded-slots): expanded cyberware slot options. - [Equipment-EX](https://cyberpunkmods.com/mods/equipment-ex-wardrobe-transmog): wardrobe interface for combining clothing and saving outfits. - [Let There Be Flight](https://cyberpunkmods.com/mods/let-there-be-flight-flying-cars): vehicle flight controls. - [Native Settings UI](https://cyberpunkmods.com/mods/native-settings-ui-in-game-menu): native-style settings menu for CET mods. - [CyberMP](https://cyberpunkmods.com/mods/cyberpunk-2077-multiplayer-mod-cybermp): community multiplayer project; the official download page requires tester access. - [Deceptious Quest Core](https://cyberpunkmods.com/mods/deceptious-quest-core): shared prerequisite for DQC content. - [Night City Interactions](https://cyberpunkmods.com/mods/night-city-interactions): everyday activities and location exploration. - [Immersive Rippers](https://cyberpunkmods.com/mods/immersive-rippers): seated appointments at supported clinics. - [Idle Anywhere](https://cyberpunkmods.com/mods/idle-anywhere): idle activities; requires DQC. - [Scannable Stash](https://cyberpunkmods.com/mods/scannable-stash): weapon-display scanner information; requires DQC. - [Borg Malorian Restored](https://cyberpunkmods.com/mods/borg-malorian-restored): Malorian firing behavior. - [Better Armor Tooltip](https://cyberpunkmods.com/mods/better-armor-tooltip): console armor information correction. - [Actually Black Hair Color](https://cyberpunkmods.com/mods/actually-black-hair-color): Black Carbon profile replacement. - [RED4ext](https://cyberpunkmods.com/mods/red4ext): Native plugin loader; separate from REDmod. - [redscript](https://cyberpunkmods.com/mods/redscript): Script runtime and compilation logs. - [Codeware](https://cyberpunkmods.com/mods/codeware): Shared APIs for participating script mods. - [Input Loader](https://cyberpunkmods.com/mods/input-loader): Custom input XML merging and hotkey diagnosis. - [Mod Settings](https://cyberpunkmods.com/mods/mod-settings): Settings for participating redscript mods; separate from Native Settings UI. - [Virtual Atelier](https://cyberpunkmods.com/mods/virtual-atelier): Shopping framework; stores and clothing assets are separate. - [Virtual Car Dealer](https://cyberpunkmods.com/mods/virtual-car-dealer): Vehicle shop framework for compatible car packs. - [Stash and Backpack Search](https://cyberpunkmods.com/mods/stash-and-backpack-search): Separate search files for the two menus. - [Immersive Timeskip](https://cyberpunkmods.com/mods/immersive-timeskip): Visible-world waiting widget and hotkey. ## About the site - [About and editorial standards](https://cyberpunkmods.com/about) - [Contact](https://cyberpunkmods.com/contact): corrections, submissions and technical feedback. - [Privacy](https://cyberpunkmods.com/privacy) and [Terms](https://cyberpunkmods.com/terms) - [Sitemap](https://cyberpunkmods.com/sitemap.xml)